When I first decided to create my own campaign setting, I had big ideas about a detailed world full of unique cultures, politics, and histories. I imagined my players getting lost in it for years. What I didn’t expect was how much work it would be, with a mix of creativity and frustration along the way.
From Big Picture to Focused
I kicked things off by spending a month on world-building, using prompts to sketch out different aspects of Vilia’s cultures and politics. I also used Azgaar’s Fantasy Map Generator to create a global map and began working on the relationships between about 24 countries. But trying to manage an entire world right off the bat was overwhelming.
So, after a few months, I decided to narrow it down. I focused on just one continent—Thalandria. This change allowed me to really dig into a few key states without feeling stretched too thin. It also made everything start to fit together more naturally.
Lessons from Playing the Game
One of the biggest things I’ve learned is how important it is to actually play in your world as you’re building it. Over the past year, I started a campaign set in Vilia, using Thalandria as our main setting. Seeing what my players were interested in helped me figure out which parts of the world worked and which didn’t. Their choices and actions even started to influence the world itself.
In a way, I’m glad I didn’t over-plan before we started playing. Letting the world grow through player interaction has added layers that I couldn’t have predicted. But, on the flip side, I do wish I’d had an outline from the beginning.
Why an Outline Matters
Looking back, I wish I’d created an outline for both the content and the structure of the campaign book. I spent a lot of time jumping around between cities, factions, and NPCs, without finishing the world’s main story first. For example, I didn’t flesh out the Pantheon of gods until after we’d started, which meant going back and rewriting the history to fit.
This whole process has been a bit chaotic, but it’s taught me the value of having a plan. It saves time and helps keep the world consistent. But I’ve also learned that leaving room for player influence makes the world more dynamic and interesting.
How AI Helped Along the Way
AI has turned out to be surprisingly useful during this process. It’s been a great way to bounce around ideas and generate random content, much like rolling on a d100 table. Whether I needed a fresh idea or just something to get the creativity flowing, it’s been a handy tool.
Wrapping Up
Building Vilia has been a mix of challenges and discoveries. If you’re thinking about starting your own world-building project, I’d suggest starting small and letting things develop naturally. But don’t skip the outline—it’ll keep you on track. Finding a balance between planning and flexibility is key to creating a world that feels alive.
As I keep developing Vilia and exploring Thalandria with my players, I’m excited to see where things go next. Maybe someday Vilia will be a world others can dive into through a published campaign book. For now, I’m just enjoying the process and seeing how it all unfolds.